Though filled with stuff to do, the tasks and collectables in these open world games often feel like busywork, there for the sake of box-ticking and to claim that their games are stuffed with content. UbiSoft’s open world formula – with the most familiar and overused elements being towers revealing environments strewn with various collectables, represented by bewildering arrays of icons on map screens – has been the basis of their games ever since the first Assassin’s Creed, though it was hugely refined in the second Assassin’s Creed title and arguably reached its peak in Far Cry 3.